Skill based damage has become a popular topic amongst the MW2 & Warzone 2 communities, but what is it, and is it actually in the game?

MW2 & Warzone 2 players have been sharing clips on social media, showcasing scenarios where they are either killed quickly, or it is taking more bullets than usual to kill an enemy.

Many players believe that skill based damage is the cause and is part of the Call of Duty game. However, we now have proof of whether or not it has been implemented into the latest COD title.

What Is Skill Based Damage?

Skill based damage is the idea that the level of your skill determines the strength of your bullets. The higher your K/D (Kills to Death ratio), the less damage your gun will produce.

This type of system would be added to a game to retain lower-skilled players as they would have a much better experience playing.

This matchmaking type is largely frowned upon as it drastically reduces the skill gap. This would leave players wondering if there is any point in getting better at the game, as the better you become, the less effective your bullets will become.

Warzone 2 MW2 Ghillied soldiers doing damage

Is Skill Based Damage in MW2 & Warzone 2?

Skill based damage is not in MW2 or Warzone 2 as tested by TrueGameData. If you run into situations where you feel other players are harder to kill or the enemy kills you quicker, it could be for a number of reasons including:

  • Connection
  • Ping
  • Spawn protection
  • The enemy has the Quick Fix perk equipped
  • Killcams not showing exactly what happened on the enemy’s screen

Skill based damage theories have been popping up due to a number of viral clips from MW2 & Warzone 2. As well as the discovery that Activision actually has had a patent for this feature since 2017.

However, there are no signs or proof of this being in any Call of Duty game. And until Infinity Ward state otherwise, skill based damage being in MW2 or Warzone 2 is just a rumor with no foundation.

MW2 and Warzone 2 have skill-based matchmaking, but the matchmaking parameters only focus on a player’s K/D.

Staff Writer
Scott is a passionate writer, who has now combined two of his favorite things - video games and journalism.