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Warzone Update Nerfs DMR, Fixes Pay to Win and Infinite Stim

After nearly three weeks of almost broken gameplay, a much-needed Call of Duty Warzone update has finally arrived.

Since the integration of Call of Duty Black Ops Cold War weapons into Warzone, players have reported various bugs and issues with the intended performance of weapons.

While this update did take longer than expected and needed, it is a welcome sight for the integrity of the game.

DMR, Type 63, Mac-10 Nerfed

Raven Software and Treyarch finally nerfed the DMR, Type 63, and the Mac-10 Gallantry blueprint after backlash from many prominent members of the community.

However, while this update is welcomed by almost everyone playing the game, it is the follow up to a previously failed update.

Nearly a week ago, the DMR received its first major nerf, but it didn't seem to change the meta as much as it intended to.

NICKMERCS, one of the game's most known players, showed excitement for the original nerf, but quickly withdrew his support for the Warzone update.

The streamer himself stated that a second DMR nerf would soon be on the way to Warzone, and it turns out he was correct.

But even besides the broken weaponry, Warzone had other issues plaguing it. Despite the Warzone infinite Stim glitch ruining the game, the update's patch notes indicate that this has now been fixed.

But all these issues pale in comparison to the confirmation that Warzone is now Pay to Win. Thankfully, the overpowered store Blueprint is the first thing that Raven Software announced to be fixed in its recent patch notes.

Warzone Jan 13 Patch Notes

Blueprints

  • Gallantry Mac-10
    • All stats updated to match base Mac-10

Weapons

DMR-14

  • Bullet penetration reduced from sniper to AR
  • Damage falloff ranges decreased
    • 55 damage before / 48 damage after 750 units (down 70% from 2500 units)
  • Recoil increased
    • Increased moderately for second and third bullet
    • Increased slightly for subsequent bullets
  • Locational damage multipliers adjusted
    • Headshot now does less than 100 damage after 750 units
    • Lower torso reduced from 1.1 to 1.01 (~8%)

Type 63

  • Bullet penetration reduced from sniper to AR
  • Damage falloff ranges decreased
    • 60 damage before / 45 damage after 900 units (down 55% from 2000 units)

Burst Pistol

  • Max damage reduced from 45 to 40 (~11%)

Attachments

DMR-14

  • Front Grip
    • Vertical recoil reduction removed
    • Horizontal recoil reduction increased from 20% to 30%
  • Field Agent Foregrip
    • Vertical recoil reduction decreased from 35% to 25%
    • Horizontal recoil reduction increased from 35% to 30%

Type 63

  • Front Grip
    • Vertical recoil reduction removed
    • Horizontal recoil reduction increased from 20% to 30%
  • Spetsnaz Ergonomic Grip
    • Vertical recoil reduction decreased from 45% to 30%
    • Horizontal recoil reduction decreased from 45% to 40%

Burst Pistol

  • Akimbo
    • All location damage multipliers set to 1

Tactical Equipment

  • Player no longer gets infinite tactical equipment (Stim) when dropping their weapons while cooking a grenade

Challenges

  • Seasonal Challenges fixed to appear/track as intended

Raven Software recently tweeted the Jan 13 patch notes on its Twitter account.

Warzone may need another update soon, however. After all, Dr Disrespect recently bashed Warzone for its "trash" footstep audio.

Meanwhile YouTuber JackFrags has found a method to beat Warzone SBMM and find easier games. But that doesn't explain how this Warzone streamer is still killing us with a recorder...

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