New proof that Warzone 2 has bugs regarding damage dealt and TTK surfaces, courtesy of some in-depth testing by JackFrags.
Warzone 2 has been a breath of fresh air for the Battle Royale genre, but its damage seems to be rather inconsistent.
We’re sure that more than a few readers will agree that there are times where it feels like you go down in the blink of an eye, while your enemy seems to shrug off bullets.

After encountering some rather suspect moments in his Warzone 2 gameplay, YouTuber JackFrags has attempted to replicate the more extreme examples of inconsistent TTK, with conclusive results.
Are One-Shot-Kill Sniper Headshots Possible in Warzone 2?
No, assuming an enemy has 3 plates and full health, it shouldn’t be possible to one-shot-kill or down an enemy, even with a headshot from a heavy sniper. No matter what build you’re running, Infinity Ward’s weapon balancing indicates that it will always take 2 shots minimum to eliminate a player.
However, as many players will have noticed, sometimes it is possible to take out an Operator with a single headshot, despite all evidence pointing to the contrary.

In some clear, new footage, JackFrags shows a clip of an enemy player doing just that to him, despite the YouTuber having the maximum possible health and plates.
Read More: This Overpowered One Shot Sniper Loadout Is Dominating Warzone 2
But in testing, Jack wasn’t able to replicate the experience, even at far closer ranges. No matter what build of sniper he used, or which ammunition was in the chamber, his testing partner Hadz refused to go down from the Victus XMR bullet.
Testing was done without Perks of any kind too, to prevent any sort of outside interference from Warzone 2’s notoriously buggy Perk system.

This seems to be strong evidence to suggest that damage is inconsistent in Warzone 2. And JackFrags believes that it could be down to your client thinking you’ve fully plated, but the server believing you’re not at maximum armor.
Are There Critical Hits in Warzone 2 Melee?
In a new clip, JackFrags seems to either prove that there’s a hidden Critical Hit mechanic in Warzone 2’s melee system, or that the damage is bugged.
In testing, the YouTuber was able to replicate an issue where it was possible to down a 2-plate enemy with two hits, despite melee strikes usually not doing enough damage.
Another key moment that JackFrags wanted to investigate was a time when he had the drop on an enemy and engaged them with multiple shots from close range.

However, that enemy was able to down him in a couple of melee strikes, despite 2 armor plates usually being enough to survive the encounter.
For clarity, the enemy was also using a suppressor, meaning that they weren’t running a muzzle attachment that offers bonus melee damage.
In testing, Jack discovered that by all accounts, 2 melee hits should not be enough to eliminate a 2-plated player. This was true no matter where on the body the strikes connected.

However, after multiple tests, the YouTuber was successfully able to replicate the 2-hit-kill, proving one of the following things:
- Warzone 2 damage is broken and inconsistent
- The game sometimes incorrectly registers how many armor plates a player has
- Or Warzone 2’s melee has a secret Critical Hit feature
Regardless of the answer, it’s clear that Infinity Ward has some bugs to straighten out before the Battle Royale is fully functional.
Thankfully, a major update is about to drop for Warzone 2.0, and it’ll hopefully make some major improvements across the board. At the very least, it’s fixing Warzone’s most Pay to Win skin issue.
Many thanks to JackFrags for sharing his findings, check out his full video testing process below:
Saturday 10th of December 2022
There is no Bug, this is how its supposed to work, its call skilled based matchmaking. There is patents from activision exactly describing this type of behavior.
Players have depending on their hidden rating compared to their enemies hidden rating dynamically changing "attributes" against each other.. F.e. different healthpools, different armor values, different sized hitboxes, different noise levels of footsteps etc.
There is no matching against players with equal skill levels, sbmm is just a System of buff/nerf mechanics implemented in the game that tries to manipulate/even out your chance of winning or losing against individual players based on data.
You can easily test it for yourself while using reverse boosting.
Tuesday 20th of December 2022
@Narf, this is why this game is broken. Unplayable. Nerfing players damage is stupid, unfair, discriminatory, and make game feels like it doesnt matter how you play it will nerf you anyway. Worst game ever.