Content creator and loadout expert JGOD reveals that he’s “very worried about Warzone 2.0” and believes a delay might be in order.
Recently, around 200 streamers and Call of Duty pros got the chance to go hands-on with Modern Warfare 2, Warzone 2.0, and Warzone Mobile at the COD Next event.
This was our first opportunity to see what the future of Call of Duty had to offer. But for those players, it was a chance to truly get a feel for the upcoming games that their livelihoods will soon depend on.
So far, it’s fair to say that fan response to Warzone 2.0 has been relatively negative. A lot of players have responded negatively to the new looting system, slower pacing, and lack of loadouts in particular.
But while we’re saying goodbye to loadouts, Warzone 2.0 has a new system to help you get your custom weapons!
Is a Delay Best for Warzone 2.0? JGOD Is Worried About the Future of Call of Duty
In a recent video, JGOD breaks down his thoughts on the new Warzone 2.0 map ‘Al Mazrah’. We’ve split his feedback into three sections, and you’ll find the full video discussion below:
- The Map – Al Mazrah looked good, there seemed to be decent lighting improvements, and interesting POIs such as Highrise and Terminal give the map that nostalgia kick.
- Weapons – So far, weapon variety seems good and it easy to find specific weapons around the map.
- Vehicles – Some great additions but vehicles need tuning to make them easier and more enjoyable to use. “IW is super about realism, even at the cost of fun.”
- Gulag – The new 2v2 Gulag in Warzone 2.0 could use work. It’s too soon to tell whether it’s good or bad, but JGOD believes it didn’t really need a change from the current system.
- Triple Circle Zones – Instead of having one zone, Warzone 2.0 will often split into 3 separate zones which converse into one. Again, it’s too soon to tell how this will feel after a few games, but it could leave some players in relatively isolated circles for a slower less-rewarding win.
- Proximity Chat – Warzone 2.0’s new proximity chat feature is a fun addition, which could be great for content creators. However, the mechanic could lead to copyrighted music being played or stream snipers abusing players, which may lead to most creators disabling the chat altogether.
- Movement – The removal of slide-canceling as we know it was always going to upset some players, but JGOD thinks it’s generally fine to return to more ‘traditional’ Call of Duty movement. However, he believes that movement could use tightening up, and both sliding and diving need more functionality in-game.
- Loadout Drops – Loadouts are gone in Warzone 2.0 which is upsetting some players who identify that mechanic with what made the original Warzone great. Now weapons will be very expensive when purchased from The Shop, and Perks are gone. And while fans will soon adapt to the new system, it’ll certainly be very hard to come back from the Gulag without the ability to reclaim your loadout.
- Spectating – As one of the creators that likes to spectate player footage for content, Warzone 2.0’s new ‘off the helmet’ spectator cam needs some work. JGOD reports that the new perspective was making some of his viewers feel nauseous and hopes that the first-person perspective will make a return.
- Looting – One of the biggest differences in Warzone 2.0 is its loot system, where players must move items manually from containers to their inventory. In JGOD’s eyes, the slow, more methodical loot system is clearly a DMZ feature. So far, the system seems far more clunky and time-consuming, as well as blocking your vision by appearing in the middle of your screen. Ammo shouldn’t need management, JGOD believes, and removing it from taking up inventory space would be a major improvement.
- AI – JGOD didn’t pull his punches on this new addition, calling AI soldiers ‘unnecessary’. According to the creator, AI makes zero sense for Battle Royale, and was another addition that was clearly for DMZ.
- Buy Stations – The new shop system allows you to buy any weapon you want, but the mechanic is now far too clunky, with poor UI that slows down your purchasing and keeps you at the station for far too long.
- QOL Changes Removed – A lot of Quality of Life changes that came to Warzone after launch are currently missing. Things like lootable perks, an improved gas mask animation, and marker indications to explain why enemies are taking more damage to kill all feel like they need to make a return.
- Low Player Count – Although Al Mazrah is the biggest COD Battle Royale map of all time, the test matches only contained around 102 players. Since zones move slower and separate the lobby into 3 areas, more players might be necessary to keep the map feeling alive.
- Unfinished – JGOD’s final point was a controversial one, informing viewers that to him, Warzone 2.0 just feels unfinished. Of course, we’re still a little way out from launch, but the creator doesn’t want Al Mazrah tainting in the same was as Caldera was, with an issue-filled debut.
Should Warzone 2.0 Get a Delay?
JGOD confirms that he’d recommend that Warzone 2.0 should get a delay if Infinity Ward can’t sort the map’s issues soon.
“Not just a month or two, push it to March or something, I don’t care.” the creator states. “I want the best experience possible.”
Many thanks to JGOD for sharing his thoughts on Al Mazrah and Warzone 2.0. We’re sure Infinity Ward is listening closely to feedback right now, but only time will tell how many changes arrive before launch.
As for a delay, the Warzone 2.0 release date is approaching fast. Could delaying the new battle royale experience be on the cards? We’ll have to wait and find out.