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Valorant Update 2.01 Nerfs Jett, Changes Maps, Adds AFK Penalties & More

Valorant Update 2.01 is live and with it comes some significant changes to a map, Agent, and added AFK penalties.

Valorant recently received a major update in Update 2.0 that included some notable changes to many Agents and their abilities.

However, while Valorant Update 2.01 comes nearly eight days after Update 2.0, Riot Games continues to tweak Agents and maps to create a better sense of balance in the game.

Valorant 2.01 Update
Source: Riot Games

Valorant 2.01 Update Significant Changes

With Update 2.01, Riot Games decided to make some serious changes to Jett and Split.

Jett Nerf

Before Update 2.01, Jett had not been adjusted since Patch 1.0, when her smoke duration was increased from 4.5 seconds to 8 seconds.

Riot Games is reversing this change and reverting back to a 4.5-second duration for Jett's smoke ability.

This change makes Jett's smoke significantly less useful during pushes and encourages players to use Jett quicker than before.

Split Changes

Split has played an integral role as a core map of the Valorant rotation since the private beta launched nearly one year ago.

However, over the course of Valorant's early days, Split has received differing views from the community.

Most argued that the map was the most defender-sided map of the entire rotation. Others said the map had too tight of corners and too many hiding spots.

It seems as though Riot Games took all of these comments into consideration and implemented them into the recent update.

Source: Riot Games

As seen in the old and new images above, the tunnel from B Garage to B site is quite outstanding.

Shoulder peaking on defense into the tunnel to B Garage is much more difficult now as there is now a small box an enemy can crouch behind as others peek.

Other changes to Split include the addition of a stack of boxes in the separation between B heaven and the entrance from B garage.

This change will make the push from Garage to site much easier for the attacking side and limit the visibility from B heaven.

Also, the widening of the door to rafters/ropes and the removal of a wall in the connector between attacker side B and bottom middle is a welcome change to create better engagements between players.

Valorant AFK Penalties

Competitive shooters have been ridden with leavers and match throwers since their creation over two decades ago. Unfortunately, Valorant was, and is, no different.

Valorant community members recently showcased their frustration with the AFK and leaver penalties in a large Reddit thread.

In hopes of fixing this issue, Riot Games implemented new penalties and restrictions for players who AFK in competitive matches.

While the specifics of this change are not yet known, this is still a step in the right direction.

Changes to Competitive Match History

While not as consequential as the changes to Jett and Split, the change to match history is another welcomed change in the Valorant 2.01 Update.

Players now have the option to remove custom games from their match histories.

In reality, this change does not mean a lot to casual players but is very important for competitive players.

Before, professional and semi-professional players had no secrecy when planning strategies for upcoming tournaments while in customs.

Now, Riot Games added a feature to remove these games from match history to keep battle plans a secret before important games and tournaments.

Read more: Valorant's New Agent Yoru - Overhyped or Overpowered?

Valorant 2.01 Update Patch Notes

Agent Updates

Jett

  • Smoke duration decreased from 8 seconds to 4.5 seconds

In a continuation of the Controller changes from Patch 2.0, we felt it was important to consider Jett’s smokes as well. In Patch 1.0, we increased Jett’s smoke duration to 7 seconds (from the then 4 seconds), and we are partially undoing that now. We’ve found that the result of that change was that Jett became a substitute for the Controller role, and reasonably aggressive teams could make use of her Cloudburst smokes to quickly take space without relying on a dedicated Controller. This is part of a pattern of Duelists superseding more utility-focused Agents that we will continue to look at in the future. It’s important that Jett can use her smokes to create temporary windows for the high action plays that define her style, but those windows need to be brief enough to ensure that Controllers are where teams look for team-focused vision blocking.

Valorant Patch Notes 2.01

Map Updates

Split

  • This Split update is focused around improving attacker options on the map, as well as reducing 50/50 checks, the depth of certain corners, and opening specific areas on the map by increasing chokepoint widths.

Increased the width of the B Main doorway

  • This should make the space easier to navigate for attackers, and make it more difficult for defenders to stall Attackers in the choke point. There is a crate for attackers to utilize on the other side of the doorways as cover, which allows for utility to be thrown into the site from a new angle.

On top of the changes to B Main, there is an additional trash pile placed in the corner to prevent defenders from hiding in too deep a nook 

  • This creates a new angle into B Main when standing on the new object.

Increased Spike plant zone boundary 

  • This allows a new Spike plant location for attackers to defend from within B Main.

New material stack for cover in B Site that allows you to isolate angles more effectively 

  • This also breaks up a vertical 50/50 angle when peeking into the site from B Main.
  • Reduced depth of this corner to allow pushing into defender spawn with more safety
  • Removed this cubby near defender spawn to allow pushing through this area more safely
  • Increased the width of the Vent Room entrance

Added a sloped wall in the Vent Room, which removes a 50/50 check when entering Vents from Mid 

  • The new sloped wall also protects you from wall penetration coming from Mid.

Simplified the Ramen/Scuttle Crab area

  • This should make the map feel more open and allow you to push through and clear this area without having to rely as heavily on utility.

Reduce depth of cubby in Sewer to allow pushing through this space more safely

Increased the width of the doorway to A Tower and reduced safety of defenders in A Tower 

  • This change should increase the value of controlling A Ramps.

Adjusted angle of sloped wall

  • This allows the back corner to be cleared slightly earlier from attackers. This angle is still safe from the A Tower, however you can now successfully clear this spot by stepping out onto the Rafters without having to drop down towards site.

Adjusted wall depth near Screens, which allows you to move out of Screens more safely without the use of utility

Competitive Updates

  • Added ability to hide custom game results from Match History
    • Many of you, especially pros, have asked for the ability to not show custom game Match History results, so that they can practice without other players scouting their strategies. We wanted to ship this feature ahead of Challengers so you can practice without this concern.

Social Updates

  • The Add Friend button now exists for teammates only, and the option of adding enemy players has been removed
    • Any teammates with privacy/streamer mode enabled will not have the Add Friend button near their name.
  • Queue restrictions for AFK-ing in-game and during pre-game have changed 
    • We want to make sure that folks having connectivity issues aren’t harshly penalized, but those who are purposefully AFK-ing receive harsher penalties. 
    • With that, we will be adding AFK forgiveness for a certain number of rounds, but repeated/extended occurrences will be penalized with higher queue restrictions.

Bugs

  • Fixed an issue with rank promotion and demotion indicators overlapping players rank on the Career page
  • Fixed a bug that would cause either a Radiant icon or an error message to show during the End of Game screen instead of the correct rank details
  • Fixed a bug where Reyna’s Leer would not display on the minimap correctly
  • Fixed a bug where credits wouldn’t be properly refunded after selling a gun that a teammate bought
  • Fixed a bug where offscreen flash VFX would display incorrectly
  • Fixed a bug where Phoenix’s starting location would briefly be displayed on the minimap after being killed in Run it Back
  • Fixed issue where Omen’s reforming VFX didn’t line up with where he actually appeared when using Shrouded Step
  • Fixed Jett being able to trigger the defuse sound while dashing
  • Fixed Omen being able to trigger the defuse sound while teleporting
  • Fixed issue that caused Yoru’s Fakeout decoy to persist in the world after his death
  • Fixed issue where Raze’s Boom Bot could be placed through some walls
  • Fixed issue where Omen could have his gun equipped while forming during From the Shadows
  • Resolved Regrowth’s number UI not updating as Skye used the ability
  • Fixed fire rate stacking issue when a player is in one Brimstone Stim Pack while another ends
  • Fixed Skye not properly showing the callout region she’s in

While this update may include some much-needed change for Split and AFK penalties, it does not include a fix to the widely hated ranked system implemented in Update 2.0.

Valorant Update 2.1 did, however, include patches to some significant exploits and glitches that previously broke the competitive nature of the game.

Most importantly, Riot Games confirmed the secret nerf to Omen's teleport ability has been fixed in update 2.01.

While unclear, it is believed this game-breaking glitch on Ascent also received a patch in the Valorant 2.01 Update.

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