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Spider-Man Dev Predicts We’re “Scratching the Surface” of PS5’s Power

It’s good news for Spider-Man fans as Insomniac Games predicts we’re barely scratching the surface of the PS5’s power. What that means for the future of gaming, we can only imagine.

When the PlayStation 4 launched back in 2013, games like Infamous: Second Son were the height of gaming potential. Now, these titles wouldn’t hold a candle to titles such as God of War or The Last of Us: Part II.

The same is likely true again now with the PlayStation 5. At least, that’s what the team behind Marvel’s Spider-Man believes.

Spider-Man: Miles Morales
(Source: Insomniac Games)

Right now, it’s obvious that Miles Morales couldn’t use the full power of the PlayStation 5 while still being playable on older hardware. Although some people believe this may have bottlenecked the upcoming release, it’s not necessarily the case.

In fact, the upcoming Spider-Man title might not be making the most of the PS5’s hardware at all. And that’s simply because developers are just learning how to do so.

Spider-Man: Miles Morales Only Scratches the Surface of the PS5’s Power

In a new IGN interview with the Spider-Man: Miles Morales developer, Insomniac’s technology director Mike Fitzgerald states that it “we’re just scratching the surface” of the PS5 technology.

“It feels like we’re just scratching the surface of what you can do with hardware like [the PS5],” says Fitzgerald. “That we sort of can take a game model like Spider-Man and make everything really fast. Even the Ratchet and Clank game we’re working on is leaning into that, a lot.”

With this in mind, we’re excited to see what’s next for Insomniac Games. With a true sequel to 2018’s Spider-Man story still in the works, things could be pushed even further in the next game.

Spider-Man Scratches Surface of PS5 Power
(Source: Insomniac Games)

It’s possible that gamers won’t even have to choose between high frame rates and ray-tracing modes anymore. Perhaps as developers grow accustomed to the technology, it’ll be possible to squeeze a little more power out of the PS5.

Fitzgerald confirms that developers will be able to get “crazier and crazier” as the years go on. The PlayStation 5 certainly isn’t being pushed to its limits as it stands, and it already looks incredible.

The PS5 at Launch: High Graphics or High Frames?

Right now, Fitzgerald does believe that offering a high-fidelity or high-performance mode is the way forward, however. According to the developer, it’s a good thing to give different options to those who would play differently.

Some fans are simply excited to play Spider-Man: Miles Morales at a higher frame rate. This leads to better-feeling movement and incredibly-smooth web-swinging.

Spider-Man: Miles Morales Web-swinging
(Source: Insomniac Games)

The fluid nature of a 60 FPS mode just feels natural for a Spider-Man game. It’s certainly one of the biggest bonuses in upgrading to the new PlayStation hardware.

But others are more hyped for Spider-Man: Miles Morales’ insane ray tracing on PS5. Whatever the case, it’s hard to pick which one we’d rather play on.

According to new reports, the PS5 is unbelievably quiet when playing Spider-Man: Miles Morales. In contrast, the PS4 fans sound like a jet engine when booting any new game these days.

Of course, part of this is down to the PlayStation 5’s giant high-tech fan, but it’s also likely that the game isn’t putting much strain on the hardware. Over the next few years, we’ll start to see exactly what the PS5 is capable of.

And when Spider-Man’s official sequel comes out, we’re certain Insomniac Games will be one to capitalize on the console’s potential.

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