Looking to play Overwatch 2 Beta as Doomfist but not sure how much he’s changed? Here we’ll break down his rework and present you with tips and tricks to beat your competition.
The Overwatch 2 Beta just went live, which means that players will be able to dive into the new 5 v 5 format!
This new format will present a completely new multiplayer arena where your decisions will matter more than ever.
Some characters will be familiar, while others, like Doomfist, have received complete reworks.
For those looking to main Doomfist, here’s everything you need to know to smash the competition.
To participate in the Overwatch 2 Closed Beta, you’ll need an invite code! So make sure you’ve signed up for the beta.
Best Doomfist Strategy in Overwatch 2: Tips & Tricks
Here’s everything you need to know about Doomfist, the newly inducted Tank hero, in the Overwatch 2 Closed Beta.
The first thing you need to know about Doomfist’s rework is that he is now considered a Tank. So to help with this new change, his health has been increased to 450.
Also, his Uppercut has been removed. But, don’t worry. If you were a big fan of Doomfist’s play, you might be pleasantly surprised by all these changes.
Here’s a complete breakdown of Doomfist’s move set and some tips to help you demolish your opponents.
The Hand Cannon now deals slightly less damage but will recharge faster. It can quickly inflict damage on your enemies, but it is never ideal to use this as your primary form of damage.
It works best after hitting the enemy with a Rocket Punch or a Seismic Slam.
This new iteration of Doomfist is all about mobility. As a Tank in Overwatch 2, it almost seems that Doomfist is meant to be similar to Winston.
He can deliver fatal damage, but he can’t take on too many enemies at once.
Doomfist’s new ability, Power Block, is for defense. It allows Doomfist to block up to 90% of incoming damage.
This does not include abilities that can push or pull, nor does it have abilities that can stun.
So it’s not something that can be used in every situation, but it is helpful when in a pinch or against an enemy that you know doesn’t have those sorts of attacks.
It can also charge up your Rocket Punch to do 50% more damage.
Rocket Punch is not as powerful as before, but now it can hit multiple enemies in its path. When charged with Power Block, it does 50% more damage, travels farther, and increases the wall knock damage.
It will also stun enemies that get knocked into walls.
This is why it’s best to use Rocket Punch to either subdue an enemy after using Power Block, to deliver the first blow before following up with your Hand Gun or as a form of mobility.
Seismic Slam now works the same as Winston’s leap. Instead of knocking them back when you land, it will slow down enemies.
It allows Doomfist to reach areas that he could never before. Seismic Slam also increases Doomfist’s mobility like never before.
We recommend using Seismic Slam to reach enemies and follow up with Rocket Punch or Hand Gun.
Seismic Slam’s slowing capabilities are perfect to start any battle. It can also be used to escape enemies when in a pinch.
Meteor Strike’s damage has also been slightly decreased. But now, it will activate more quickly and add a slow effect to any enemies that it hits.
This is to build more on Doomfist’s Tank capabilities. This can help Doomfist help his teammates by pushing the enemy team more than he could before.
His attack was meant to clear the point or scare enemies in the past.
But now that it also slows, it will allow his teammates to come in and finish off some enemies quickly.
So to get the most out of Doomfist, you need to bring out his mobility. To move about the battlefield and pick enemy players off is an invaluable asset to any team.
And if you haven’t gotten an email for the Overwatch 2 Closed Beta yet, then there is one more way to check if you were invited to the beta!
Check out some of our other Overwatch 2 Hero Guides: