Players ready to get stuck into Zelda TOTK may be wondering just how long it will take to beat it.

Breath of the Wild was an incredibly long game, taking players upwards of 100 hours to see just a fraction of its content. But can players expect Zelda TOTK to be just as long?

Below, we outline exactly how long Zelda TOTK is, including beating its story, side content, or doing a completionist run.

So, get ready, grab a lifetime’s worth of snacks, and strap in, as your adventure in Hyrule will be a long one.

How Long to Beat Zelda: TOTK

It will take players between 60 and 80 hours to complete TOTK’s main story and see its credits roll. Those looking to complete every side quest will likely take 100 to 120 hours.

Additionally, completionists looking to clear every single piece of side content are looking at 200 to 225 hours of playtime.

Link holding a broken Master Sword in Tears of the Kingdom

HowLongToBeat, a site that catalogs people’s playtimes and creates an estimate for video game lengths, states that TOTK will take players 59 hours to beat its main story and 109 hours to beat the story and side content.

This runtime has been confirmed by several other sites. Here’s how long it took reviewers to beat Zelda TOTK’s story (but not necessarily all content):

Is Tears of the Kingdom Longer than Breath of the Wild?

Yes, Tears of the Kingdom is around 10 to 20 hours longer than Breath of the Wild.

BOTW took 50 hours to beat its campaign and 98 to complete its story and all side content. For most players, Tears of the Kingdom will be 10 hours longer on average than BOTW.

This should come as no surprise, as Tears of the Kingdom is a substantially bigger game in almost every way. From new towns to a greater focus on the story, fans can expect a more expansive experience.

Link looking over Hyrule in Tears of the Kingdom

According to the Ask the Developer interview hosted by Nintendo, Tears of the Kingdom’s technical director, Takuhiro Dohta, stated that they were held back when developing BOTW due to the Wii U.

For example, they couldn’t add flying or underground spaces despite lead developer Eiji Aonuma desperately wanting it.

So, when they began developing Tears of the Kingdom, they started creating the world from scratch, allowing them to make it much bigger. That’s why the sequel’s scale, and thus length, is far greater than BOTW.