Halo Infinite is set to receive some major changes as a result of feedback from the first public flighting session which took place last month.
Recently, lucky Halo Infinite fans took part in the very first tech preview demo for the upcoming game. Whilst many players were eager simply to experience Halo Infinite whilst they could, the purpose of the tech preview build was to flag up any issues or necessary changes.
Now, it appears that 343 Industries have had the time to process their feedback and put together a comprehensive list of the changes they are hoping to implement.
Although we were recently treated to new information regarding customization, battle passes, multiplayer details & more, it appears that tweaking and fine-tuning the game is also of equal importance.
Furthermore, if you weren’t already excited for Halo Infinite, perhaps a brand-new limited-edition Halo Infinite Xbox Series X may spark your curiosity. If you want to know how to pre-order the Halo Infinite Xbox Series X, check out our guide for more info.
Alternatively, if you want to make sure you are able to experience the next Halo Infinite public flighting session, here is how to get access to the Halo Infinite Tech Preview.
Halo Infinite Technical Preview Outcome
The most recent technical test has not only given players a taste of Halo Infinite multiplayer but has also uncovered exactly what fans want to see changed in the final release.
Although for the most part players were happy with what they saw, there are a lot of improvements that 343 Industries want to implement. We have picked out the key information that we believe will interest both casual and hardcore players.
To start with, in an effort to make Halo Infinite more accessible to a wide range of players, here are the following list of planned changes:
- “Auto-Sprint” option to help when sprinting over long distances
- Damage System Color changes to enable different color settings
Next up, 343 Industries will be altering their audio post-launch in order to allow for granular control of each in-game voice. For example, players will be able to adjust the sound settings for their Personal AI, Spartan Chatter & Multiplayer announcer.
Additionally, the Needler will be receiving a slight audio tweak in order to replicate its iconic “crystallized” or “glassy” sound.
Battle Pass & Challenges
Interestingly, a simple change that could go a long way to alleviate some player’s concerns, is regarding the Double XP Boost timer.
Currently, the Double XP Boost timer counts down whilst idling in menu screens. However, 343 Industries states that they are looking at improving this experience post launch.
Bots & Bot Arena
Whilst many players were impressed with the AI regarding Bots in Halo Infinite, there are still some changes underway for the game’s AI.
Funnily enough, it turns out that Halo Infinite’s Bots are currently too accurate when shooting weapons and throwing grenades. As a result, 343 is toning down the skill level, there are also improvements to make Bots more effective with equipment.
Similarly, ODST Bots weren’t much of a challenge, with players desiring an increased difficulty spike. Therefore, 343 has stated that they will look into implementing “fight-night contenders” at a later date.
Regarding Weapon Drills, there are many features coming to the game post-launch. Interestingly 343 has stated that untimed Weapon Drills, Equipment & Movement Drills are all coming in their post-release list.
Radar – Combat Sensor
Perhaps the biggest and most important change yet involves the radar in the bottom left of the HUD. Whilst the HUD is different from previous Halo iterations, fans will be pleased to know that the Combat Sensor has been dialed back to perform like the “Motion Tracker” of old.
Now, the Radar will show all movement besides crouch-walking and should be implemented ready for the next flight session.
Read More: Halo Infinite How To Use XP Boost
Weapons & Equipment
Whilst player response to weapons in Halo Infinite was overwhelmingly positive, there are a few changes that players want to see.
But first, we already know every gun, weapon & grenade in Halo Infinite thanks to a new leak.
Currently, the consensus is that the S7 Sniper & Skewer are too difficult to use. Similarly, players reported that the Gravity Hammer feels extremely strong, but also way too sluggish to use effectively. However, 343 are monitoring the weapon, as apparently fans were still fifty-fifty on whether it was a viable weapon or not.
Alongside this, the Drop Wall has also received some criticism with players claiming it felt “too slow and too weak”.
Although 343 has stated that the Drop Wall is to be used pro-actively, they have still reduced its deployment time. Hopefully, this should alleviate some concerns for players who enjoy this piece of equipment.
So, what do you think of the changes coming to Halo Infinite? With a recent slip-up on Microsoft Store, Halo Infinite’s release date has at last been revealed.
It’s clear that many are excited, after all, Xbox fans are “uninterested” in COD Vanguard because of Halo Infinite.
However, if you want the full comprehensive outcome of the most recent Halo Infinite technical preview, check out 343 Industries’ blog post.
Furthermore, Halo Infinite Xbox Series X scalpers are already selling the new consoles at insanely high prices. Make sure you grab yours quickly if you can.