Halo Infinite is about to get its first ‘Drop Pod’ update in Season 2. Here’s everything we know about the upcoming patch.
It’s been 2 months since 343 Industries first revealed that it would be offering Drop Pod updates to Halo Infinite. These ‘regular’ updates aim to bring a plethora of fixes and tweaks to Infinite’s gameplay, and we just got new details about the first-ever drop.
Each Drop Pod aims to deliver Quality of Life updates, rather than containing additional content. Now over 6 months on from launch day, Halo Infinite still has desync issues, and the game suffers from poor UI design which appears to limit the addition of content.
We know some of the biggest fixes coming to Halo Infinite in the future, but what does our first Drop Pod contain, and when will it release?
Halo Infinite First Drop Pod Update Release Date
Halo Infinite’s first-ever Drop Pod update will release next week, most likely between June 13-16. We don’t have an exact date confirmed just yet, but 343 assures fans that it’s on its way.
As for what’s coming in the long-awaited update, here are the biggest changes that players can expect:
- Faster UI loading for Battle Pass, Challenge, and Shop, particularly on lower-spec hardware.
- An updated loading screen, now showing Season 2 ‘Lone Wolves’ Key Art
- Durability increases for all light and medium vehicles.
- Improved Scorpion tank controls.
- Removal of repeating VFX and SFX bug.
- Marking enemies through walls will be removed.
- Xbox One improved stability helps players enter matchmaking games.
- Massive Ranked changes (details below)
Speaking of Drop Pods, don’t miss the new leak for Halo Infinite Season 3 ‘Helljumpers’ here! 343 is already commenting on the image that’s doing the round online.
Halo Infinite Ranked Matchmaking Changes
After the Drop Pod launches, new Halo Infinite players will need to play 25 matches before heading into Ranked multiplayer. This should help combat Infinite’s major cheating problem is a huge issue in a competitive playlist.
The new update will also require parties to be within a certain range of each other’s Competitive Skill Rank, leading to tighter skill gaps in matchmaking.
There will be no restrictions below 899 CSR (Gold 6), but once the highest rank player hits Platinum 1, they won’t be able to party up with just anyone. The higher your rank, the tighter the skill gap has to be in each Fireteam if that squad wants to enter Ranked matchmaking.
“For example, if a player progresses from 900 CSR (Platinum 1) to 1200 CSR (Diamond 1), their Fireteam CSR limit would tighten from 900 to a stricter 750. At this new 1200 CSR, the lowest rank they could party up with would then be 1200 (their CSR) – 750 (the Fireteam CSR limit) = 450, or Silver 4.”
Unranked players can only party up with other unranked players, or anyone Gold 6 and below, 343 confirms. And while these skill gaps are still relatively broad, they’ll be getting adjustments based on player feedback soon.
Don’t forget to register to play Halo Infinite’s Co-op Campaign with friends here! The long-awaited update is just around the corner.
And it looks like Halo is about to get some classic fan-favorite maps too! Could we see our first tease coming during Xbox & Bethesda’s Game Showcase tomorrow?
Check out the full Halo Infinite Drop Pod patch notes here.