The MW2 Beta is our first look at actual Modern Warfare 2 Multiplayer but there’s a lot that’s wrong with the game right now.
It’s still early days for Modern Warfare 2, as we’re still a few weeks out from the game even going live. However, as ever, Call of Duty fans are an opinionated bunch and they have a lot to say about what they like and dislike.
Right now, early feedback for MW2 is largely mixed. Although it should be said, at least it’s not as negative as the feedback towards Warzone 2.0!
Despite Modern Warfare (2019) revitalizing the COD franchise, some fans weren’t a fan of the game’s take on traditional multiplayer. And so it should come as no shock that not all players are responding well to MW2.
But what are the issues with Infinity Ward’s upcoming shooter, and will any of them be fixed before launch?
All Issues With Modern Warfare 2 Multiplayer So Far
Players have complained about the following issues with the Modern Warfare 2 Multiplayer:
- MW2 Minimap Concerns
- Footstep Audio
- Heavily Supports Camping
- Bad Spawns
- Poor Visibility
- Frustrating Menus/UI
- Disbanding Lobbies
- Skill-Based Matchmaking (SBMM)
One of the most popular complaints with the MW2 Beta is that the game doesn’t feature a traditional Call of Duty minimap. What this means is that players do not show up on the map as a red dot, when firing an unsuppressed weapon.
Seeing as this is one of the most common criticisms with the Beta thus far, it’s clear that the decision is an unpopular one.
The developer explained the following about this feature:
- The map change is a design choice that aims to encourage players to search for the origin of a gunshot instead of running to the red dot generated on the map.
- The change also aims to avoid punishing the player for firing their weapon.
- At this moment, enemy players will only appear on the map if a UAV is active.
- The map will remain the same for the second week of the MW2 Open Beta.
Another massive complaint that players won’t stop talking about is MW2’s footstep audio. Sit still for a moment in the Beta with a good pair of headphones, and you’ll be able to hear enemies coming from a mile away.
The issue with this feature is that it encourages camping in-game since you can hear enemies coming, and you’re at a disadvantage while moving. Those that stay in one place will easily be able to react to incoming enemies and even pre-fire locations before the rushing player even knows what hit them.
That said, the unexpected return of Slide Canceling in MW2 might actually give players a way to get the drop on campers. But many fans are upset to see the movement option back in the game, even if it seems to be just via a glitch.
Infinity Ward stated the following about footsteps audio in the MW2 Open Beta:
- The audio was identified as high, hence giving out directional information about enemies.
- Week 2 will include changes by reducing the range of the footstep audio in various movements (jogging, sprinting, tactical sprinting).
- An additional change is that footsteps from enemies and friends will be different, giving players a better understanding on what is going on in the surrounding area.
Heavily Supports Camping
Both of the above complaints tie into MW2’s biggest issue, that it supports camping far too heavily. Infinity Ward claims that it aims to support all playstyles, but the game as it stands definitely rewards players for standing still.
On top of the issues above, Ghost being locked behind a mid-game perk means that there’s no protection for flankers, even if they crouch-walk to avoid footsteps.
Sprint to fire time is also very slow, even in the MW2 Beta’s best loadouts, meaning it’s hard to react when rushing into an objective. With a fast TTK, mounting mechanic, and the loud footstep audio, you’re almost guaranteed to die to an enemy that knows exactly where you’re coming from.
Modern Warfare 2 appears to bring back MW2019’s spawn system, whereby players will often spawn near a teammate instead of in a designated location. Because of this, you’re sometimes able to spawn right into danger instead of in a safe area.
What’s more, some players report pushing an enemy player, only to suddenly have a second opponent appear nearby and disrupt the fight.
Visibility also appears to be a major issue with Modern Warfare 2, with enemies blending into the background at range. Despite maps being more colorful, sometimes picking out your opponents can be a bit too difficult.
And when you actually start firing, the amount of gunsmoke coming out of your barrel makes the visibility even worse. Of course, visibility issues only further benefit those that are staying in one location who can more easily spot something moving into their field of vision.
Infinity Ward has made these changes to avoid this problem:
- Reduced muzzle smoke opacity
- Increased the visibility of muzzle flash
- Currently investigating additional ways to differentiate enemies and friendlies, some of these possible solutions will be present on MW2 Week 2 Open Beta
Although the in-game UI is fine, the MW2 Beta menus and interface are far too confusing. Although we imagine a lot of this will be fixed by launch, even building a loadout usually leads to at least one mistaken button press on our part.
On top of that, the main menu where you can choose what playlist to enter could use some real work to help make it clear and easy to see what’s available.
These are the updates in regards to the MW2 Open Beta UI / UX:
- Infinity Ward confirmed they have identified UX issues and bugs relevant to the feedback players have provided
- Adjustments to these problems will not be present for the MW2 Week 2 Open Beta, but they will be a priority for the developer ahead of launch
Read More: Best Modern Warfare 2 Controller Settings
This one will always appear on a COD fan’s list of complaints. As with all recent games in the franchise, disbanding lobbies are back, meaning that players will get separated from one another after every match.
Back in the ‘glory days’ of Call of Duty, players could stay in their match to continue on with the same players. Rivalries were formed, friends were made, and those that had a good time could continue playing without searching for a new game.
Don’t expect this to change anytime soon though, as it’s been a common complaint for years. And if we had to guess, disbanding lobbies are necessary because of one highly-unpopular feature…
Skill-Based Matchmaking (SBMM)
Although SBMM or Skill-Based Matchmaking isn’t as big an issue in the Beta as we expect it to be in the full game, it’s still an unpopular feature that isn’t likely to go anywhere.
For those unaware, this system is a setting that attempts to match players to those at their skill level in-game, rather than having mixed skill lobbies. But while this sounds good in theory, stronger players report that their games just become endless lobbies of users that are forced to use the meta weapons and camp for kills.
COD fans have had to work out ways to beat SBMM and find easier Warzone matches, just to have more fun in-game. And we imagine we’ll see similar methods begin to pop up for MW2 after launch.
If you’re playing the MW2 Beta this weekend, let us know your thoughts in the comments below – is anything else wrong with the game? And be sure you know how to unlock all of the rewards in the MW2 Beta as you’ll keep them when the full game launches!