Season 2 of Diablo 4, titled “Season of Blood”, will introduce a whopping 22 Vampiric Powers for players to sink their teeth into.
Diablo 4’s second season is all about vampires (shocker!) and allows you to wield powerful spells and curses against these wicked and bloodthirsty creatures of the night.
However, these powers come at a cost and require that you have enough Potent Blood to learn them, as well as the appropriate amount of Pact types linked to your armor.
Fortunately, we’re going to cover all Vampiric Powers below. We’ll also go over what you need to do to unlock them, how to get Potent Blood, and how to determine which Pact types you need in Diablo 4 Season of Blood.
Diablo 4 Season of Blood: All Vampiric Powers List & What They Do
There are a total of 22 Vampiric Powers in Diablo 4 Season of Blood. For each effect listed below, the stats reflect each Vampiric Power at its maximum level of 3. The Pacts required are also signified next to each Vampiric Power.
Vampiric Powers were revealed in an extensive blog post from Blizzard, which also detailed all other aspects of Diablo 4 Season 2.
Minor Vampiric Powers (1-3 Pacts Required):
|Anticipation (1 Divinity)||Your Ultimate Skills gain 20% Cooldown Reduction. Your Ultimate Skills gain 12% increased damage for each nearby enemy affected by your Damage Over Time effects.|
|Coven’s Fangs (2 Divinity)||Your Conjuration, Companion, Minion, and Bat Familiar attacks deal 52% increased damage to Crowd Controlled enemies. Lucky Hit: Your Conjuration, Companion, Minion, and Bat Familiar have up to a 30% chance to inflict Vampiric Curse when hitting enemies.|
|Domination (1 Ferocity)||You deal 24% increased damage to enemies who are Stunned, Immobilized, Frozen, or Feared. If they’re also Injured and not an Elite, they’re instantly killed.|
|Feed the Coven (1 Eternity)||Lucky Hit: Conjuration, Companion, Minion and Bat Familiar attacks have up to a 60% chance to restore 10 Primary Resource to you and increase your Damage by 10% for 4 seconds.|
|Hectic (3 Divinity)||For every 5 Basic Skills you cast, one of your active Cooldowns is reduced by 2 seconds.|
|Hemomancy (3 Eternity)||Your attacks deal 80% of your Maximum Life as Physical damage to nearby enemies. This can only occur once every 4 seconds. You heal for 1% of your Maximum Life for each enemy damaged this way.|
|Infection (1 Ferocity)||Hitting enemies with direct damage infects them with Pox. Inflicting Pox 8 times on an enemy expunges their infection, dealing 70% Poison damage.|
|Jagged Spikes (1 Ferocity, 1 Divinity)||Thorns have a 10% chance to deal 300% increased damage and Chill enemies for 8%.|
|Prey on the Weak (2 Ferocity)||You deal 16% increased damage to Vulnerable enemies. Enemies are Vulnerable while affected by a Vampiric Curse from your other Vampiric Powers.|
|Rampart (1 Divinity, 1 Eternity)||After not moving for 3 seconds, you gain a Barrier for 40% of your Maximum Life for 6 seconds. This effect can occur once every 20 seconds.|
|Ravenous (3 Ferocity)||Lucky Hit: Up to a 20% chance to increase your Attack Speed by 40% of your Total Movement Speed for 6 seconds.|
|Resilience (2 Eternity)||You gain 1% Damage Reduction for each 2% Life you are missing.|
|Sanguine Brace (1 Divinity, 1 Eternity)||When you kill an enemy, Fortify for 6% of your Base Life. While you have more Fortify than half of your Maximum Life, you gain 8% Critical Strike Chance.|
|Terror (1 Ferocity, 1 Divinity, 1 Eternity)||When struck, you have a 14% chance to Fear nearby enemies and Slow them by 80% for 2 seconds. You are guaranteed to Critically Strike enemies who are Feared.|
|Undying (1 Eternity)||Casting Skills heals you for 3% Life. Double this bonus while below 50% Life.|
Major Vampiric Powers (6 Pacts Required):
|Accursed Touch (6 Divinity)||Lucky Hit: Up to a 44% chance to inflict Vampiric Curse on enemies. Enemies with the Vampiric Curse have a 15% chance to spread it to other surrounding enemies. Accursed Souls deal 200% increased damage.|
|Bathe in Blood (3 Divinity, 3 Eternity)||While Channeling a Skill, you form a pool of blood beneath you. While channeling a skill in a pool, your Channeled Skills deal 40% increased damage and you gain 30% Damage Reduction. A pool can only form once every 8 seconds.|
|Blood Boil (6 Eternity)||When your Core Skills Overpower an enemy, you spawn 3 Volatile Blood Drops. Collecting a Volatile Blood Drop causes it to explode, dealing 60% Physical damage around you. Every 20 seconds, your next Skill is guaranteed to Overpower.|
|Call Familiar (3 Ferocity, 3 Divinity)||Casting a Mastery, Weapon Mastery, Macabre, Wrath, or Imbuement Skill calls a bat ally to attack nearby enemies, dealing 80% Physical damage with a 30% chance to Stun.|
|Flowing Veins (2 Ferocity, 2 Divinity, 2 Eternity)||You deal 60% increased Damage Over Time to enemies that are moving or affected by a Vampiric Curse.|
|Metamorphosis (2 Ferocity, 2 Divinity, 2 Eternity)||When you Evade you turn into a cloud of bats, becoming Unstoppable for 4 seconds. Enemies along your path take 160% Physical damage and are inflicted with Vampiric Curse.|
|Moonrise (6 Ferocity)||Hitting an enemy with a Basic Skill grants you 4% Attack Speed for 10 seconds, stacking up to 5 times. Upon reaching maximum stacks, you enter a Vampiric Bloodrage, gaining 160% Basic Skill damage and 15% Movement Speed for 10 seconds.|
Vampiric Powers Explained: How do Vampiric Powers Work in Diablo 4 Season of Blood?
To utilize Vampiric Powers in Diablo 4 Season of Blood, you must spend Potent Blood to unlock them and level them up. Additionally, you need to have the correct Pact types on your armor to activate them.
Vampiric Powers are powerful abilities brand new to Season 2 and are non-class-specific. Here’s an overview of Vampiric Powers in Diablo 4:
- You must acquire Potent Blood to unlock and level up your Vampiric Powers
- You get Potent Blood from slain enemies
- You can also unlock Vampiric Powers by completing the overarching Seasonal Questline and the Blood Harvest Seasonal Event
- You need the correct amount of Pact types on your armor to activate Vampiric Powers
- There are three Pact types in Diablo 4 Season 2: Ferocity, Divinity, and Eternity
- Some Vampiric Powers will inflict Vampiric Curses on your enemies
- Killing an enemy inflicted with a Vampiric Curse stores their soul
- This unleashes their soul and attacks other enemies after you cast a Defensive, Macabre, or Agility Skill
- You can store up to 8 souls
What is Potent Blood in Diablo 4 Season 2?
You need Potent Blood to unlock and level up Vampiric Powers in Diablo 4 Season of the Blood.
Potent Blood can be obtained from defeated enemies. You can use it to purchase Vampiric Powers within the Vampiric Powers tab in the Character menu in Diablo 4:
Once you have learned a Vampiric Power, you can spend more Potent Blood to level it up. Each Vampiric Power has a maximum of Level 3.
You can equip up to five Vampiric Powers at once. Each Vampiric Power has an activation cost associated with it, which requires that you have to correct amount of Pact types linked to your armor.
What Are Pact Types and Pact Armor in Diablo 4 Season 2?
Pacts are a type of stat required to activate any Vampiric Power in Diablo 4 Season 2. Three Pact types can appear on Pact armor.
A Vampiric Power requires a certain number of each Pact type to activate it. You must ensure you have the appropriate number of Pact types on your armor to activate your desired Vampiric Power.
Here are the three Pact types in Diablo 4 Season of Blood:
Each Pact type is signified by a symbol in-game:
Pact types can appear on Boots, Gloves, Helms, Pants, and Chest armor.
You need to first check the Activation Cost of your Vampiric Power. You can check this by hovering over a Vampiric Power in the character menu and looking under “Activation Cost”:
The above Vampiric Power example requires 2 Ferocity, 2 Divinity, and 2 Eternity to activate. If you equip a pair of Legendary Gloves with 1 Ferocity, 1 Divinity, and 1 Eternity, you would need a further Pact of each type for the above Vampiric Power to activate it.
You can also utilize two Seasonal Consumables to customize your Pact armor. Standalone Pacts give you the chance to add specific Pact types to your chosen armor piece, and Cleansing Acids will remove all Pacts present on a piece of armor.
These Seasonal Consumables can be gathered from defeating Blood Seeker enemies, engaging in the Blood Harvest Seasonal Event, gathered from Pulent Coffins, claimed in the Season Journey, and gained as rewards during the Seasonal Questline.
With Diablo 4 Season of Blood releasing on October 17, there’s not long to go to try out these awesome Vampiric Powers for yourself!