A Cyberpunk 2077 conference call has provided some insight into what went wrong during development. And what the developers are planning to do about it.
The Cyberpunk 2077 conference call was between CD Projekt Red employees, but it also members of the public. Who were seemingly putting questions to the developers about Cyberpunk 2077.
The transcript of part of the call is the most illuminating though. The developers are asked what has gone wrong before offering a detailed explanation. They then go on to clarify their plans for the game going forward.
While we're unsure who the questioner was, the transcript referenced them under the moniker of Q3. We assume Q3's question was in relation to the PS4 and Xbox One versions of Cyberpunk 2077.
This is because the answer to the question addresses these versions in detail.
What Did the Cyberpunk 2077 Conference Call Reveal?
The Cyberpunk 2077 conference call seems to suggest that the developers were so focused on optimizing the game for next-gen and PC; that working on the game's suitability for PS4 and Xbox One suffered as a result.
To be clear, Cyberpunk 2077 is a PS4 and Xbox One game. But playing it on PS5 and Xbox Series X provides a superior experience. The game is simply far better optimized when it has the next-gen hardware behind it.
Sadly, the same cannot be said when playing the game on PS4 or Xbox One, where it's practically unplayable. Despite the most recent patch fixing some issues.
Interestingly, during the Cyberpunk 2077 conference call, the representative from CD Projekt Red (identified as MN), stated that the developers weren't under any extra "external or internal pressure" to release the game early.
This is something a lot of fans and media outlets (including us) have speculated over. Did the game's troubled development, which led to several controversial delays and backlashes, pressure them into releasing the game unfinished?
MN rejects this suggestion, but we're still not entirely convinced. We still think the additional pressure from fans played some role in pushing the game out sooner than it should have been.
Also, if this was the case, then why is the PC version of the game also experiencing many issues? Not just with visual fidelity, but with the game's AI – which to some is Cyberpunk 2077's biggest issue.
The Cyberpunk 2077 conference call also includes MN admitting that the developers didn't spend enough time "looking at" the current-gen systems. They also absolve Sony and Microsoft of all responsibility, explaining the issues were "on our side."
Cyberpunk 2077 Conference Call – What's Next for The Game?
The final part of the Cyberpunk 2077 conference call excerpt sees MN address the company's plans for the games going forward. MN says, "Come January and February you're going to see larger improvements."
Finally, MN clarifies that Cyberpunk 2077 on PS4 and Xbox One won't ever be "equal to" how it plays on PS5 or Xbox Series X. But PS4/Xbox One owners will be able to enjoy a "good, playable and stable game, without glitches and crashes." – Which is all they ever wanted.
Of course, the Cyberpunk 2077 conference call comes hot on the heels of a public apology for the state of the game on PS4 and Xbox One.
Has Cyberpunk 2077's issues made you think twice about buying the game on current-gen? If the game is truly superior on PS5 and Xbox Series X, would you consider waiting until the next-gen version releases in 2021?