Infinite Warfare 12/9 Patch Notes

Infinite Warfare Version 1.06 Patch Notes

Last night an Infinite Warfare update went live that changed various features in the game. Find out the Infinite Warfare 12/9 Patch Notes below.

Infinite Warfare 12/9 Patch Notes:

Zombies in Spaceland

• Update to kick timing

• MP unlocked camos from challenges are unlocked in both public and custom games in Zombies now.

• Added player nameplates

• Zombies Fix for crafting stations no longer working if a player disconnected while the machine was currently crafting.

Objective and CWL

Map Adjustments


  • Uplink: moved start spawns on Garden side. Moved goal in Garden. Removed some aggressive rooftop resets around the Garden goal. Removed some 15 sports on the map.
  • Search and Destroy: Moved B bombsite to under Contruction


  • Search and Destroy – Moved A bombsite towards mid-map on the cliff lane
  • Moved Bomb pickup location closer to taem spawns by Cryo


  • Search and Destroy: Moved A bombsite under the bridge at Bike Path . Moved B bombsite up against Silo.
  • Uplink: Throwing the ball straight up doesn’t result in a reset. Goal near Concession adjusted slightly.


  • Search and Destroy: Moved B bombsite closer to Drill. Moved ball spawns for Uplink and Defender


  • Search and Destroy: Moved A bombsite to Showers. Moved B bombsite to Cliff Road near Medical
  • Uplink: Removed some aggressive rooftop resets around the Cell Block rooftops to allow the ball to be thrown over


  • Search and Destroy: Moved A bombsite to Bridge

Synaptic Traits Adjustments

Combat Burst: Time speed bonus remains active is 3s for CWL

Propulsion: Time before thrusters start to recharge increased slightly. time for thrusters to recharge increased significantly. Changes put the trait more inline with Afterburner from BO3

Rushdown: 2.5s delay added to recharge time. Time between dodges is no 7.5s. Reduced speed and distance dodged slightly.

FTL Trait Adjustments

Power Slide: Extra slide distance removed


  • Exploit fixed. Will return next week.


  • Revised Hardpoint spawn logic.

Weapon Balance

Mauler – Mammoth – Recoil increase

R.A.W. – Increased hip spread. Slight recoil increase.

Fists – No longer force a quick swap when in the secondary slot. This allows YY’ing to feel smoother.

DMR-1 – Now a 1 shot kill to the head

EBR-800 – Increased ADS recoil return speed to help with shot recovery

Akimbo – Slight reduction in damage range. Increase in hip spread scale

Kendall 44 – Increased hip spread

Hornet – Increased hip spread

Assault Rifles – Increased base hip spread for all ARs without special hip spread values. This includes the NV4, OSA, Type-2.

OSA – No longer has reduced hip spread relative to other Assault Rifles. Inherits the new values set on Assault Rifles in this patch. Increased recoil to compensate for high fire rate being used at range.

Kbar-32 – Increased hip spread values. These are still lower than the base Assault Rifle hip spread keeping with the weapon’s theme. No longer has a reduction in recoil off the first shot. Reduced 5 shot kill range.

Volk– Slight reduction in recoil. Increased 3 shot range.

R3K– Increased 3 shot kill range to help this weapon compete with other ARs

General Fixes

• Fixes Thunderstorm not being unlocked for BO3 players – salvage refund issued to all players who crafted the Hailstorm prior to the BO3 incentive

• Double XP now applies to Match Bonus, Weapon Challenges and Challenges.

• Fixed an issue where camo challenges requiring a 3-streak only required a 2-streak

Source: Infinity Ward Reddit


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