Creating the best DMR 14 class setup for both Black Ops Cold War multiplayer and Warzone is a must if you play both games.
The DMR 14 can shred through enemies. When kitted out properly, this Marksman rifle can allow you to dominate public lobbies at any range.
Since the first time, it was introduced in 2007's Call of duty: Modern Warfare. The M14 has been synonymous with a respectable fire rate and devastating stopping power.
Praised for its ability to put enemies down in just two-shots. This M1 Garand successor has seen many irritations and gone by as many names as a fugitive on the run.
From the original M14 to other aliases like MK14, M14 EBR, EBR 14, the list goes on.
Black Ops Cold War's M14, the DMR 14, is no different.
With its swift fire rate and serious damage per bullet output. The DMR 14 has a very competitive time to kill.
Here are the best class setups for the DMR 14 for both multiplayer and Warzone.
Best DMR 14 Class Cold War
The 5 attachments picked are playing in perfect harmony. This is the best DMR 14 class set up for Black Ops Cold War's Multiplayer.
- Muzzle: Infantry Compensator
- Barrel: 16.3" Titanium
- Underbarrel: Field Agent Grip
- Handle: Airborne Elastic Wrap
- Stock: Raider Stock
READ MORE: Best Weapons in Cold War Online Multiplayer
Starting off this class is the 16.3" Titanium Barrel increasing our fire rate by 23%. This is from the base of 400 rounds per minute to 483 rounds per minute.
This takes our time to kill from 300 ms all the way down to 248ms.
The 16.3" Titanium Barrel will decrease the effective damage of the DMR 14 by 25%.
However, the DMR 14 only has two different damage ranges. That being 58 and 50; therefore, no matter what the range drop off, the DMR 14 will always be a 3 shot kill out to infinity.
Next on the list is the Infantry Compensator reducing our vertical recoil by 25%.
The Infantry compensator will also reduce our horizontal recoil control by 10%.
Field Agent Grip
For our next attachment, we are going to be using the Field Agent Grip.
Bringing the horizontal recoil back from the hit we took from the Infantry compensator.
The Field Agent Grip provides a massive 40% boost to our horizontal recoil control. Furthermore, increasing our vertical recoil with a minor boost of 10%.
The Field Agent Grip will reduce our shooting movement speed to buy a retching 15%.
Airborne Elastic Wrap
Next, we will be taking the Airborne Elastic Wrap.
For its incredible boost to our aim downs sight time by 30%.
The Airborne Elastic Wrap will also give us a 90% flinch resistance.
We further hurt our shooting movement speed by 15% and decreased our sprint to fire speed by 15%.
To wrap up this deadly accurate class set up is the Raider Stock. Cutting down the sprint to fire time by 30%.
Allowing us to come out of sprint and right into the action faster.
The Raider Stock will also give a 40% boost to our aim walking movement speed. However, it will also decrease our hip-fire accuracy.
This class set up is perfect for multiplayer lobbies ready to deliver death at long-range with the deadly accuracy from both the Infantry Compensator and the Field agent grip.
Without the restriction, being forced to play the entire match from a long-range.
This DMR 14 class set up is as fast as possible, with both the Airborne Elastic wrap and the Raider stock.
Finally, The 16.3" Titanium barrel will keep the time to kill low for aggressive wet work.
Best DMR 14 Warzone Loadout
Use the 5 attachments below to really take advantage of the DMR 14 on both Warzone and Rebirth Island.
For this loadout set up, we will be going for a more traditional marksman loadout. Filling in that crucial role within the squad, between infantry and sniper.
- Optic: Royal & Kross 4x
- Muzzle: Agency Silencer
- Barrel: 16.3" Titanium Barrel
- Underbarrel: Field Agent Grip
- Magazine: 30 RND Mag
READ MORE: Best Guns for Warzone Rebirth Island
16.3" Titanium Barrel
At the foundation of this set up is the 16.3" Titanium Barrel.
For the same reason listed above, it's almost impossible to beat.
Field Agent Grip
The long-range gained from the 16.3" Titanium Barrel will mean nothing if we can't hit our shots. Therefore, we will be borrowing the Field Agent Grip from our last set up.
This would not be a warzone loadout if we did not add a suppressor.
To satisfy this fix, is the Agency Silencer keeping us off the radar with 100% sound suppression.
The Agency Silencer will also improve our vertical recoil by 7%.
30 RND Mag
The DMR 14 comes with a 20 round mag. However, we will be adding the 30 RND Mag for a 50% increase to our magazine capacity.
Adding does 10 extra rounds to the magazine means we can do a total of 580 more points of damage per mag or down 2 enemies before we need a reload.
Optic: Royal & Kross 4x
The DMR 14 has amazing iron sight; on the other hand, this weapon is kitted out for range.
Therefore, we will be opting out for the Royal & Kross 4x optic.
Offering a higher level of visibility and either fighting in assault rifle range or assisting the snipers on our team at picking people off from a distance.
This class setup is a total monster for Warzone, no matter if you are playing in Verdansk or on Rebirth Island.
We do recommend that you pair this with a submachine gun for both room clearance and CQB work.
Check out this article for our favorite SMG: Best Mac-10 Class & Attachments in Black Ops Cold War & Rebirth Island
The Mac-10 Goes Great with the This DMR 14 loadout.
There you have it; two amazing loadouts for both Warzone and Black Ops Cold War, both using the DMR 14 tactical rifle.
No matter the name, or in witch Call of duty. The M14 will always be amazing semi-automatic, boasting serious damage and a speedy time to kill.
More Black Ops Cold War Loadouts