Here is our review of Back 4 Blood’s first expansion, Tunnels of Terror!
Turtle Rock Studio’s latest expansion for its spiritual successor to Left 4 Dead, Back 4 Blood, is finally here! Back 4 Blood has had quite a journey since its release.
As the spiritual successor to one of the most critically acclaimed cooperative multiplayer FPS games ever, Left 4 Dead, expectations for it couldn’t be higher. Many fans had been asking for Left 4 Dead 3 for ages. But after years, they’d lost hope.
Then Turtle Rock Studios introduced us to Back 4 Blood. It was Left 4 Dead but with new characters and a whole new way to play.
Back 4 Blood met it with mixed reviews. Not everyone was a fan of the new deck-building mechanic, and the story left a lot to be desired.
But does its first expansion help expand on the Back 4 Blood universe, and is it enough to entice players into its Tunnels of Terror?
- Game: Back 4 Blood: Tunnels of Terror
- Price: $14.99
- Platforms: PS5/PS4, Xbox Series X/S, Xbox One, PC
- Find out more about our Review Policy here
Back 4 Blood: Tunnels of Blood – Full Review
Get to the Tunnel!
Back 4 Blood’s first-ever expansion introduces an entirely new element to the game, tunnels. These tunnels are underground labyrinths that are guarded by hordes of powerful ridden.
There are a few new warped-ridden types that offer players a new challenge.
These ridden are meant to guard powerful weapons. Still, throughout most of my playthrough, I couldn’t see many of the legendary weapons or attachments inside of the tunnels themselves.
And to even get to the tunnels, players will need to progress through levels normally until they run into ridden hives out in the open.
Most levels will have an entrance or two, but it’s a little frustrating that you need to speedrun through the regular map to access the new content.
I understand it doesn’t take too long, but I do wish there was a way where we could go down all 7 of the ridden hives one by one. Or I would have overlooked this if there was a ridden hive entrance on Act 4 before you enter the Abomination fight.
You could enter the hive with all your cards and some great weapons.
The level design for the ridden hives is phenomenal. Every tunnel has a life of its own, and it can be horrifying to lose your way back to your friends.
But it’s just unfortunate that when you finish the level, it takes you to the main story again. When I play DLC, I’m looking to jump into new content.
This seems much more to how an update works to me. You update the base levels with a few cool new things.
New Cards, New Ridden, Not so New Ways to Play
Tunnels of Terror introduces new cards, new warped ridden, and even two new cleaners for players to choose from.
Heng allows players to find attachments and hive entrances more easily. So it might be best to have at least one player be Heng when farming the ridden hives.
Sharice is a tank and can turn armor that falls off enemies into an armor plate buff. She has 25% trauma resistance and boosts the team’s health by 25%.
Both are great characters and offer some fantastic bonuses for any team. But unfortunately, it does feel like just more of the same in Back 4 Blood. Which, for many, can get repetitive pretty fast.
It’s a whole lot of fun when it clicks. But I was expecting a little more from each area.
Even after completing the Inner Lair section, a hive within a hive that was frankly one of the beautifully designed areas in Back 4 Blood, it felt lackluster. I didn’t feel rewarded for my efforts.
I would’ve loved to see a new cut scene or some more interactions between the characters.
The new legendary weapons are a lot of fun and a great addition, but they are a pretty rare drop. So it could be a few levels before you even see one.
Despite all this, if you enjoyed the base game, you’re going to love having the Tunnels of Terror add the new ridden hives to your levels.
But if you weren’t too big a fan of the base game, then Tunnels of Terror might not be enough to bring you back to Back 4 Blood just yet.